I am a communicator, thinking, designer, builder, explorer, fixer, evaluator, data geek, teacher, technologist, relationship builder, and sometimes known as a superhero; that's when I decided to go back to college obtain my M. Ed., in Instructional Technology. I  have learned what I thought was just an endless road of experienced failures and challenges have given way to the beautiful, chaotic, persistently driven, and grateful life I have been leading all along. I hope that I can always bring that enlightenment to the classroom and my mentoring in all ways.

Below are PDF versions of students syllabi for download -
Graphic Design 2
Web Design
Web Design 2
Web Animation
MultiMedia Design
Working with Students
All levels of education
Internships are excellent ways for students to gain experience, contribute to teams projects, and expand their portfolios (or decide design is not for them). In addition, I enjoy working with students because their passion, motivation, and creativity to solve problems are refreshing.

For examples of students internship work visit internships
Graphic Design 1 (& independent studies)
Visual and Conceptual Design
​Graphic Design 1 introduces the student to techniques (including critique), processes, terminology, and basic compositional and conceptual skills of the graphic designer. The course stresses three main objectives: craftsmanship, composition, and concept.

Craftsmanship includes tools and materials and how to use them, with a heavy emphasis on precision and presentation. The composition builds upon the elements and principles of design and stresses the gestalt principles of visual perception as a foundation for understanding compositional problems.

Conceptually the course covers design as a form of aesthetic expression and as a means of effective communication. Students are asked to solve problems that involve both of these aspects using conventional as well as more experimental methods. Students also gain a broad knowledge of the field of graphic design and, understand the professional standards which are demanded of an individual who wishes to enter the field.   

Students acquire the basic skills and knowledge to develop compositional and conceptual skills of the graphic designer through, lectures, analysis and exploration, critiques.

For samples of students' work visit Graphic Design 1
Graphic Design 2
Logo & Print Collateral Design
This course is a continuation of ART 27-Graphic Design I. It further develops the design process through projects that explore graphic/textural relationships using the written word and visual imagery. The course focuses primarily on the development of visual language to convey information through effective methods of design. It implements contemporary and traditional skills and techniques. It also covers the investigation of printing, production, and service bureaus.

For samples of students' work visit Graphic Design 2
Typography 1 (& independent studies)
2009, 2013
This course introduces students to typography, the art of organizing letters in space and time. The course covers all aspects of typography through lectures, demonstrations, and studio work. It explores the history of the alphabet, written and drawn from primitive times, through the invention of printing from moveable type to the present. Students immerse themselves in the culture of typography and begin to understand the social and aesthetic importance of the visual word. The course further sensitizes students to the continuing evolution of letterforms, problem-solving, and the aesthetic use of display and text type through a series of exercises and projects.
Multimedia Design
Students create a multimedia project based on an artist or movie director of their choice. Throughout the semester, class lectures and assignments will be in the following areas:

Content: Using resources at the library and on the web, students will thoroughly research an artist, gather examples of their work, and write about their lives using grammatically correct English.

Design: Based on the content that students assemble, they will brainstorm a concept for a project, generate thumbnails, develop layouts and produce a multimedia project that is engaging, easy to use, and free of technical problems.

Technology: Students will learn how to use Director and several other programs to produce their final project.
Electronic Imaging
Storyboarding, Animation, Art
This course focuses on creative and technical issues related to the production of digital images for multimedia and the Web. It emphasizes concept development and application of design principles and color theory to imaging for visual storytelling. Technical issues include storyboarding, drawing for the moving image, image creation, and photo manipulation using industry-standard imaging software such as Adobe Photoshop. Students acquire the knowledge and skills to create compelling image sequences for linear and non-linear narratives using the digital medium through lectures, examples of professional work, and hands-on projects.
Web Animation
Animation is becoming an essential component of multimedia and web design. This course requires a strong foundation in drawing and design. It builds on this foundation and introduces animation design concepts such as character development, timing, sequencing, nuancing, and style. Students apply computer animation techniques, using industry-standard animation programs such as Macromedia Flash to create two-dimensional animation sequences. Completed projects demonstrate the use of typography and illustration to convey a specific concept.